rules, each player must rotate the position, it is necessary to the front spiking and blocking, but also turn back row defense and collusion. Each team member should be required to fully grasp the technology to various locations in the game.
basic technology is divided into six items: ready posture and movement, ball, mat ball, serving, spiking and blocking.
game moving steps are commonly used in sliding, cross step, step and jump run.
stations: each team playing six people,mac makeup, standing in two rows, from left to right, front row position number for the 4,3,insanity dvd,2, back row position number for the 5,6,1. Pass pass and more parts in the chest with both hands (or one hand) with stomp, outrigger action, through the wrist and finger strength to complete the shells hit the ball Technique. Main role is to pass the ball to pick the remaining players from the attack or direct attack. Can a team's offensive ability into full play, the ball depends largely on the level of the team. In order to compete online advantage, so that fast changing offensive tactics, plays a central role even setter.
the ball is with stomp pad, Raise action, the front of the forearm with both hands, used to rebound the ball hit the ball out of the technical action. The ball in the game pad used for return of serve, and then checking back then spike the ball, is the game for more scoring and less loss of points from passive to active in the important technology. by the players themselves
drop serve, the ball with one hand, the two sign posts from within the online space hit into each other market areas of technical action. Serve the beginning of the game and attack. Volleyball is the only other constraints from the technical action. Aggressive, serve not only can score, but also weaken and even destroy the opponent's attack, disrupt the deployment of each other, resulting in psychological deterrent to the other party.
spike jump in the air for the arc with one arm waving, hand over to the side of the ball field area, two sign posts from within the online space hit the ball into the other field area of technical action. Spike in the game is the most positive and effective offensive weapon, and therefore scoring, was the primary means of power.
wiping the ball or attack the second hand pass the ball with one hand wiped from the Internet quickly with its fast and unexpected way to hit the ball into the other course is to make a pass the ball too high will cause the probe pad failure The use of a remedial play, but sometimes deliberately used to form this play sent the ball twice.
blockers at the net with any part of the body above the waist is mainly arms, hands, blocking each other along the line hit the ball over the net technical action. Block is the first line of defense defense is an important part of counter-offensive. Block can be a powerful smash block from each other, reducing the pressure on defensive back, offensive-oriented party organizations to create the conditions. Mainly to the spike block to psychological pressure to force the hand of errors, block
can slow ball, or even be able to smash each other directly checking back, stopped dead in the game is scoring, have the right to one important means.
positive ball movement hands and pad specifications and essentials
1, pad ready posture
ball game should be based on different conditions for the corresponding position. Beginner mat ball, because it is generally light ball hit pad, it can be taken to general reserve position. Upper body slightly forward, his legs open, feet slightly wider than shoulder distance between the arms bend placed in the abdomen, elbows slightly adduction, eyes watching the ball.
2,vibram five fingers, type hitter, hit points and hit parts of
pad hitter type
currently used in two ways:
hands fingering finger up and down stack of stacked, aligned parallel to the phase by the two thumbs down on the middle finger of one hand above the second joint, the heel is close, his arms stretched relative to the folder. Note that some palms can not be stacked.
package Baoquan Huwo boxing hands, two thumbs parallel to and placed on top, two palms and two roots close to the forearm supination, wrist, under pressure, hit the forearm to form a flat pad.
hit points, hitting parts:
ball hitting the front pad points with both hands, the general should be kept away from the ventral position of arm prior. 10 cm with a wrist torsion of the two forearm bones form the inside of the plane hitting
3, cushion the ball plug and timely action essentials
move to take place, lower center of gravity,nhl hockey, his arms before inserted to stretch the ball, to keep the two forearm pads to the ball hit the face of potential, and the initial angle to take a good arm.
close to the root folder of two hands, clamping arm, wrist, under pressure, hitting with a flat and stable surface to meet the ball.
provided by the leg stomp, put the shoulder, top elbow, wrist action to pressure the shot, the body center of gravity to move forward with the ball, his arms coordinated action in cooperation with the body to send the ball with.
setter (cited players, asked the players) setter of the duties is to organize the team's offensive and they are responsible in the setter sent to attack the ball when the hand of the most appropriate location of spike. Setter must have the ability and the combination of a variety of changes in spike team to destroy the opponent's defense. Move fast, accurate passing the necessary quality of a setter.
free man (any player) is a free people full-time defensive player, is responsible for receiving and return of serve Smash (scrambling). Free people usually have the team speed of the fastest and best response to a transmission technology. Free people do not need the offense or defense at the net, you can pass by a competent technical good players short man. The game has been designated as free human player can not take another location.
spiker spiker is the location of the sign post near the offensive player. Right-handed spiker is best suited for 4-bit (front left) attack, relative, left-handed spiker the most suitable place in the 2 (front right) attack. Fugong hands are often close to the setter position player to play fast break.
Fugong hands full block, because they have to stop the fast break from each other Fugong hand, and the need to move quickly from the middle to both sides to organize the double block. Fugong hand is usually the tallest player on the team and does not require a very good defensive skills.
race formation
setter under attack and the number of different hands, volleyball with 4-2 is the most basic formation, only in the beginner's game, and in the high-level competition, the most commonly used is the 5-1 formation.
4-2 formation
4-2 formation has four hands and two setter attack. Setter is usually the middle position in the front row setter.
setter in the rotation in which two stations on the corner. In a typical formation of the diagonal station, including two of the spiker, so at any time both front and rear have a spiker. Serve after the players moved to the front position of their responsibility, setter is always in the front middle. Alternatively, the setter moves to the front right-hand position, this time to play the front row were two other main players (left) and Fu Gong (middle), but the flaw is the lack of an offensive player behind the setter , making the other side of a front row player can safely participate in the middle of the block.
4-2 formation is obvious weakness that only two offensive players, so the team can be offensive means very little.
from another perspective, the setter is also a attack (albeit a weak attack), because when the setter when the rotation to the front, is to allow spiking, so when a pass over the ball close to net, the setter can choose to hit the ball over the net (second ball). This means that in other cases can be ignored on the setter to block the opposing player, this time to pay attention to the offensive setter, then the offensive player we could get better opportunities.
foul ball foul and the offense (2) to serve players hit the ball off the bat or when riding and the field area (including the end line) or the ground outside the service area. (6) toss the ball ready to serve, but did not hit the ball.
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